these are just some basic ideas i came up with off the top of my head and i'm sure it would take more thought to implement both from a mechanical and story perspective. like the house projects could of had additional options like expanding the farm to grow more than one crop at a time or maybe some kind of incense that they could burn weaken the shadows around the house so they would be damaged when you encounter them. and that it's entirely bad and i think it was a smart move in terms of your story telling but i would have liked more optional stuff to work towards if i wanted to. while it was in the sand box style of do what you want till the next major plot point it ended up being pretty linear for the most part. There were a couple thing i think could of been a little better to keep in mind for your new project whatever that might be. the director was incredibly intimating that made you fear even thinking about her and commanded respect every time she was on screen. every character felt like they played an important role in the plot and it would completely change the whole story if they were to disappear. it was also incredibly immersive with the survival and exploration aspects and the down time between major event. the sandboxish and harem style is a personal fav of mine for adult games like this. the animations were fantastic and hot as hell in the sex scenes. and a one of a kind experience with a compelling plot and fun, well designed and developed characters. While there was a couple things here and there that could of been better the game was absolutely fantastic.
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